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- shader()
- {
- cull("none")
- sortweight("foreground2d")
- pass()
- {
- tmu()
- {
- ColorOp("arg1", "tfactor", "current", "current")
- }
-
- tfactor(%daycolor_r, %daycolor_g, %daycolor_b, 0)
- colorgen("tfactor", "user", 0, 0, 0, "none", 0, 0, 0)
- blendfunc("dest_color", "zero")
- depthfunc("always", 0)
- nofog()
- }
- }
-